Saturday, February 25, 2006

Video Game aesthetics

Video games have been the object of my lust since I was a small child. Since the old days of Intelevision and Atari I've looked ahead to the coming of the next generation of games--Nintendo, Turbo GraphX, Playstation, X-box--knowing, even as a kid, the ultimate promise of gaming technology. My first gaming console was an Intelevision. The first time I visited a friends house and saw Nintendo was a fundamental moment in not only my life but a moment that defines my generations world view. I learned then that there was not a thing in the world called video game but there was something larger called evolution. The elves or who ever built these games had a vision that they were working towards. The Pitfall guy wasn't an end, he was a means to Laura Croft and beyond. And my brother and I would spend entire Saturday afternoons designing video game mazes and envisioning what video games in the distant year two thousand would look like. We understood that video games are building towards simulacrum, a seamless virtual reality. This is what I've always envisioned video games to be. A simulation, a constructed dream world.

I thought this article was well worth reading.

Video Game aesthetics

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